Extends:
Modifiers:
Source code
SFWeapon.SFRapidEddyDefenseSphere%%
%function_comment% | float | m_fRadius |
| PostBeginPlay () | |||
| Tick (float DeltaTime) |
{
m_fRadius=40.000000
bAlwaysRelevant=True
RemoteRole=ROLE_SimulatedProxy
LifeSpan=0.700000
AmbientSound=Sound'SPF-Content.Weapons.EddyPawnImpact'
DrawType=DT_Mesh
Style=STY_Translucent
Texture=None
Mesh=LodMesh'SFWeapon.SFShockball'
ScaleGlow=1.100000
bUnlit=True
MultiSkins(1)=FireTexture'k_GorillaTex.FX.B9_SHOT2'
}